> For the complete documentation index, see [llms.txt](https://shodo-veil.gitbook.io/whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://shodo-veil.gitbook.io/whitepaper/economics/monetization-and-in-game-economy.md).

# Monetization & In-Game Economy

**Gem System**

* Players can purchase gems using crypto or fiat via the launcher.
* Gems can be used to buy:
* Extra Lives (for Story Mode)
* Exclusive Skins
* Gameplay Boosts

**Exclusive Skins & Perks**

* Exclusive skins may provide gameplay perks such as:
* Increased movement speed
* Higher attack damage
* Better defense/resistance

#### **Leaderboard System** <a href="#leaderboard-system" id="leaderboard-system"></a>

* All players are eligible for the global leaderboard.
* On-Chain Leaderboard: Players who play via the SUI Wallet will be automatically entered into a separate on-chain leaderboard with additional rewards.

#### **Tridge System & Secondary Market** <a href="#tridge-system-and-secondary-market" id="tridge-system-and-secondary-market"></a>

✅ **Tridge NFTs:**

* Mintable by on-chain players after completing levels.
* Each wallet can mint only once per level.
* Tradeable in the secondary market.

✅ **Tridge Utility:**

* Allows players to replay specific levels in Tridge Mode.
* Special Developer-Exclusive Tridges offer access to new exclusive levels.
* Leaderboards prioritize Tridge holders.

✅ **Driving Secondary Market Demand:**

* Special levels available only via certain Tridges.
* High-ranked players may purchase Tridges to improve leaderboard standings.
* Limited supply ensures rarity & demand.


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