Revenue Model & Sustainability
Anything on this page is subject to change throughout the development progress of the game. We will thoroughly test and validate any feature before it goes live.
Hybrid Monetization Approach
SVA adopts a dual monetization strategy, targeting revenue streams from both Web2 and Web3 audiences.
Web2 Revenue Streams
In-App Purchases (IAPs)
Skins, emotes, and customization items.
Battle passes with seasonal content.
Character unlocks and power-ups.
Advertisements (Optional & Non-Intrusive)
Rewarded ads for in-game bonuses.
Sponsored brand partnerships.
E-Sports & Competitive Events
Entry fees for tournaments.
Sponsorships and media rights.
Web3 Revenue Streams
NFT Marketplace
Limited edition characters, skins, and collectibles.
User-to-user trading with a royalty system.
Token Economy
In-game currency with controlled circulation.
Staking mechanisms for rewards and governance.
Digital Land & User-Generated Content (UGC)
Players can own virtual spaces and customize experiences.
Revenue share from UGC sales.
Ensuring Sustainability
Balanced Economy: Careful design to avoid pay-to-win mechanics.
Cross-Market Strategy: Seamless integration between Web2 and Web3 users.
Continuous Live Operations: Regular content updates, events, and community engagement.
Last updated