Progression System

Anything on this page is subject to change throughout the development progress of the game. We will thoroughly test and validate any feature before it goes live.

There are two main progression systems

  1. Ranking (trophies)

  2. Leveling (experience points)

Both progressions systems are account based which means they are bounded to your accounts instead to your NFTs. The difference between the two is outlined below:

Account Ranking System

Ranking

Your rank can be between 1–40 and is determined by your trophy number, a lower trophy count will put you in a lower rank and vice versa, your ranking in turn determines the League you are playing at. Trophies can be won or lost and the amount you gain/lose is dynamic depending on the League you are playing in as well as the rank of your opponents.

The reward of being in a higher rank is not just the bragging rights, but a higher rank allows you to enjoy a higher drop chance of gold keys and silver keys. Ranking is bounded to your account. You can understand ranking as our MMR system.

NFT Leveling System

Your level can also be between 1 and 40 and is determined by your experience points, it gets progressively harder to advance to the next level as you advance, requiring more experience points. Experience points can only be gained but cannot be lost, you gain experience points after each match, winning a match will grant you more experience points relative to being on the losing team.

As you level up, you will be able to unlock special rewards in our Levels Reward Program. Rewards can include in-game display icons, cosmetics, weapons, special characters, emojis, emotes and others. Your experience points and level is tied to your account and cannot be transferred, these in-game rewards are also fixed to your account and cannot be sold or transferred as NFTs.

Account Level

In SV, the Account Level is a core part of player progression — representing a player’s experience, commitment, and combat proficiency. By participating in battles and completing in-game tasks, players earn XP (Experience Points) that contribute to their overall level.

The Account Level system is designed to unlock content, encourage skill development, and celebrate player growth through meaningful milestones.

How It Works:

1. Experience Points (XP) Players earn XP by:

  • Competing in matches across all game modes

  • Completing daily/weekly missions

  • Earning performance bonuses like MVP, First Blood, or Double Kills

2. Leveling Up Each level requires a set amount of XP to reach, increasing as players climb higher. Every time a player levels up, they receive visual and audio feedback, like celebratory animations and pop-ups — to mark the achievement.

3. Unlockable Rewards Leveling up grants access to new in-game content, such as:

  • New Hero Parts

  • Exclusive cosmetics

  • Special customisation items

This system encourages continued play and rewards players for their time spent in-game.

4. Customised Progression Players can shape their own progression path based on their playstyle:

  • Competitive players may focus on ranked PvP matches

  • Social players may prefer teaming up with friends for casual games

  • Completionists may chase XP through SV Pass missions

5. Balanced Gameplay Design XP is earned through a variety of activities to promote:

  • Strategic decision-making

  • Collaboration with teammates

  • Exploration of all game features

This ensures that both casual and hardcore players feel valued and rewarded.

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